Shows: The only source we could read for the displayed AI, Trapezist and Chameleon mechanics.
The confirmed sources support a limited boss index
The clearest documented route covers the AI, Trapezist and Chameleon as progression bosses. Search results also name Clockey/Clocky and additional encounters, but this page does not present a complete roster because naming and scope vary across community sources.
Cross-supported encounters
Boss-fights guide report · Single player source
According to the Boss-fights guide: do not attack on an ambiguous pause, preserve enough stamina for the next pattern, and save before a battle-versus-avoidance branch. That guide characterizes the AI as timing-focused, Trapezist as mixing defense with a returnable object, and Chameleon as using two active puppet attackers.
What is not confirmed
Not independently confirmed: these mechanics come from one guide we could read in full, last checked August 14, 2026. The page says updated August 11, 2026 but gives no in-game version. The search-results source shows player interest and differing community rosters only. Exact damage windows, a complete roster and secret-boss requirements are omitted.
Choose the next route
Rejoin the progression map · Check role guides · Open the Clocky boundary · See how branches affect outcomes
Sources and claim support
Shows: player interest in boss lists and differing community rosters; it does not support the displayed mechanics.
Freshness review: Last reviewed August 15, 2026 by the Endacopia Field Guide Editorial Team. Release status, official access, platforms, prices and current-build guide behavior can change. Corrections and questions: Contact us
