Supports: Supports ending labels, route types and the saw-item branch context.
Three main routes plus a hidden Yeti outcome are documented
Independent readable sources converge on Ending A / Escape, Ending B / Return, Ending C / Stay, and a further hidden Yeti ending. The normal A/B branch begins with the saw choice; Ending C uses a separate secret route.
Outcome comparison
| Route | Supported branch | Boundary |
|---|---|---|
| A · Escape | Toy saw route | Normal-route outcome; later path must still be completed. |
| B · Return | Working / real saw route | Shares much of the normal route with A. |
| C · Stay | Separate hidden-secret chain | Requires broader prerequisites; use the focused guide. |
| The Yeti | Hidden route after main-ending progress | Sources agree it is additional; exact trigger is not compressed into this table. |
Save before the early branch
- Keep a save before the saw decision rather than assuming the branch happens at the credits.
- Use the toy saw path for A or the working/real saw path for B.
- For C, restart from the opening-house route and follow the secret prerequisite chain instead of trying to convert a late A/B save.
- Confirm the ending label on screen before marking the route complete.
Route facts are not developer intent
Names, saw branches and route order are gameplay claims. Any claim about which ending is morally “good,” what the family punctuation means, or what Andyland intended remains interpretation unless an official source states it.
Choose an ending task
Follow the Ending C prerequisite checklist · Review the documented secret index · Return to progression
Sources and claim support
Supports: Independent player-created guide supporting the A/B/C structure and Ending C secret-route sections.
Supports: Readable independent guide supporting the saw choice and additional Yeti route.
Freshness review: Last reviewed August 15, 2026 by the Endacopia Field Guide Editorial Team. Release status, official access, platforms, prices and current-build guide behavior can change. Corrections and questions: Contact us
